﻿using System;
using Buddy.BehaviorTree;
using Buddy.Swtor;
using WingIt.Dynamics;

namespace WingIt.Routines
{
    public static class SageSeer
    {
        [Behavior(BehaviorType.Pull)]
        [Class(CharacterClass.Consular, AdvancedClass.Sage, SkillTreeId.SageSeer)]
        public static Composite SageSeerPull()
        {
            //TODO: Implement the seer pull logic.
            return new PrioritySelector(
                Spell.Cast("Telekinetic Throw"));
        }
        
        [Behavior(BehaviorType.Combat)]
        [Class(CharacterClass.Consular, AdvancedClass.Sage, SkillTreeId.SageSeer)]
        public static Composite SageSeerCombat()
        {
            //TODO: Implement the seer combat logic.
            return new PrioritySelector(
                Spell.Cast("Telekinetic Throw"));
        }
    }
}